After putting up the last installment, I had a discussion with a friend in which he suggested that perhaps I was overemphasizing the fannish appeal of the Musou games, viz. that the majority of players actually savor the games for the intuitive (read: idiotically easy) controls and mechanics, and the fantastic appeal of slaughtering thousands of polygonal enemies, not the satisfaction of seeing historical figures reduced to a delightful hodgepodge of over-the-top visual motifs.
It's probably true that the initial audience for the Musou series were more into das Hackenslashen than the, um, character-slashin', but over the years the game designers' own fannishness toward their heroes have become noticeably more prominent. As evidence I'll follow the evolution of Lu Xun, a general of the kingdom of Wu, historically married to the daughter of Sun Ce and most prominently known for his role in the capture and death of Guan Yu and his victory at the Battle of Yi Ling in 222 (see previous entry). Here he is in Shin Sangoku Musou, known as Dynasty Warriors 2 in the US (released 2000). [NB: The first Dynasty Warriors was a fighting game of the arcade face-off variety.]
And Shin Sangoku Musou 2/DW3 (note the hint of midriff) (2001):
Shin Sangoku 3/DW 4, a swing toward fuller coverage--possibly in tandem with a sweep of conservatism around the world? (2003):
Only to be countered with a decided turn for the bare-all (!) in Shin Sangoku 4/DW5 (2005 ):
And last, not least but probably fruitiest, I present Lord Lu as seen in this year's Shin Sangoku 5/DW6 for the PS3:
And have a closer glimpse of his tres chic eye makeup and feathers:
Certainly the constant improvements in 3D modeling capabilities have contributed to Lord Lu's image updates over the years, but it seems pretty clear that there's something else at work here, namely historifandom and its participants' concomitant power as consumers to actually mold the "canon" of their own fandom. And, since their canon is actually a bunch of characters from historical record reenacting actual events, they are revamping the understanding of history itself through its icons, re-imagining (or distorting, if you're less kindly disposed) the appearances and behavior of the long-dead for their own enjoyment and consumption. When a fan plunks down in 2008 to write a slashfic, would ze prefer a feathery, tribal-eye-tattooed Lord Lu to insert into hir steamy scenes or something more like this:
...they'd probably end up covering the poor fellow in sparkles and feathers anyway. Just like Nobunaga's ridiculous armor in the previous installment, I think Lu Xun's feathers and braids have some "real" roots--he was known as the pacifier of southern "barbarians," and since he hailed from the Eastern Wu (centered in the Jiangnan area), which was already coded as peripheral in the Romance of the Three Kingdoms, the whole exotic look kind of makes sense.* So there seems to be a general "fanon" model for Lu, and it looks a lot more like the Koei rendition--youthful, red-clad, associated with all things flaming (literally). In fact, I've got another indicator that historifandom is in fact going backward to influence corporate-produced canon, that in fact the two are becoming well-nigh inseparable in this our age of high-speed consumption:
[Screenshot from the 2007 show Koutetsu Sangokushi 鋼鉄三国志. Lu Xun on left, Zhuge Liang(!) on right ]
So consumers/fans are actively repatterning history to fit their tastes through popular culture, and apparently with more force than in previous decades. I'd call it Japanese popular culture, but a quick browse at your local chain bookstore or electronics joint will demonstrate that North American consumers are becoming a huge force in gobbling up fandom and fanculture. I do, however, think that the progression of Lu Xun's wardrobe reflects but one dimension of historifandom, that resonate with fangirl/腐女子 ("corrupt girl") culture, with its love of fruity men behaving suspiciously with other fruity men. A somewhat different fannishness has also prompted action on Koei's part--witness the case of Lü Bu, henchie of the warlord Dong Zhuo.
A Qing print, in which Lü looks skinny (according to some, a staple of Qing figurative style). But he's got the mandatory long pheasant feathers and the "Great Sky Slicer" halberd (方天画戟).
Shin Sangoku 2/DW3:
Shin Sangoku 3/DW4, beginning to get a bit darker:
And Shin Sangoku5/DW6, which is just wow(I don't think that's what people meant by "halberd"...):
So what, says the hypothetical reader. These crazy Japanese folks have decided to make more exaggerated costumes, big deal. But there are important differences in how the exaggerations have been made--always with some kind of hearkening to an ur-image or set of motifs based in textual record, but manipulated to cater to as wide a spectrum of historifandom's fan-consumers as possible, a spectrum that is no longer (if it ever was) merely a bunch of Hack 'n' Slash devotees who didn't give a thought what their avatars looked like as long as they could rack up KO counts. And the game isn't all nonstop mook-slaying; cutscenes and cinematics are progressively unlocked as the player slice-n-dices through hordes of enemies, and though the narrative merits of said scenes are questionable, they focus heavily on the heroes' character development (distortionment may be a more accurate term), embedded in historical context delivered by a solemn narrator. For example, Saika Magoichi's opening video.
There's a question worth probing here in relation to non-Asian consumption of the Musou games, which is "how much do American audiences 'get' of the historical stuff," and whether that makes their historifandom one that is weaker than Asian fans, who are presumably more in the know. First of all, of course Asian fans are not necessarily more knowledgeable about obscure, short-lived generals of the 200s CE or random daimyo and their henchmen in 17th-century Japan than are American fans, who may have knowledge sufficient for them to recognize Guan Yu or Hideyoshi and be attracted to the games in the first palace.
Returning to the "Americans aren't historifans" point, when the Musou games first arrived in the US, players were maybe as a whole more content to tolerate weird names and exotic outfits--not exactly something stunningly novel in the game industry--without thinking of them beyond the game, in a way accepting them as culturally "odorless" goods. This may still be the case for some. But the Musou games seem to have also prompted a search for, or at least curiosity in, the very much culturally specific and historically rooted "real" underneath the glossy CGI. For example, the large Koeiwarriors fansite forum (http://z13.invisionfree.com/koeiwarriors/) boasts a special sublevel, the "History Realm," dedicated to "various eras of history"--it's actually got more topics than any one of the other sublevels dedicated to specific titles of the Musou series.
While changing demographics and demands in fandom successfully reshape Koei's Gross Historical Distortion, history (with lesser or greater degrees of Gross Distortion) enters into the consciousness of fans and recalibrates their demands. Intuitively it seems kind of terrible to imagine hordes of 18-35 year-olds contributing to the terror that is Shin Sangoku 5's Lü Bu or Koutetsu Sangokushi's Zhuge Liang, but really, is what the "pros" do so very different? There's money, obsession, and distortion involved in the latter case, too, isn't there? Maybe academic historifandom seems more okay because there's less money and more book-reading entailed. Probably the same obsession, though, and distortions are willfully ignored or ruefully acknowledged, not delighted in and paraded around.
(*I'll need to muse a bit on why Japanese pop culture seems to like Wu so much when Shu, which controlled Sichuan, and the 中原, or Yellow River plain, was the narrative focus of RotK.)
2008/04/14
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